السلام عليكم ورحمة الله وبركاته
طلب درس صنع تواقيع cinema 4D
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السلام عليكم ورحمة الله وبركاته
طلب درس صنع تواقيع cinema 4D
thanks
حياك الله اخي خالد
اهلا بك
Creating 3D Logos in CINEMA 4D
Digital Tutors - Creating 3D Logos in CINEMA 4D | 651 MB
English | FLV | 720x646 | 15 fps | VP6 1000 kbps | MP3 96 kbps
Illustrated logos can be found everywhere and logos with characters can be especially appealing. Translating those logos into 3D can add a great deal of flexibility to their use and really make them stand out. In this course we'll take the Woody's BBQ logo, created in our Integrating a Character with a Logo in Illustrator training and add some depth using CINEMA 4D.
We'll start this course by using as much of our original logo as possible to begin the rebuilding process. We'll use curves from Illustrator as a basis for extruding sections of geometry. We'll explore ways to combine splines to create cutouts for some of the letters and how we can begin to organize and layer our geometry. We'll also use a little bit of ZBrush to go through the process of posing Woody, the beaver from our Creating Cartoon Characters training. We'll put everything together and use CINEMA 4D's Sketch and Toon rendering to create a nice cartoony final render. Once done, you'll not only have a finished 3D logo, but you'll be able to create and translate your own logos into 3D.
Lesson Outline (17 lessons)
1. Introduction and Project Overview
2. Importing and cleaning up Illustrator curves
3. Modifying the stump curves
4. Creating the stump geometry
5. Creating the text geometry
6. Exporting polygonal text geometry
7. Preparing the character geometry
8. Assembling geometry in ZBrush
9. Posing Woody in ZBrush
10. Finishing the pose
11. Assembling geometry in CINEMA 4D
12. Building Woody's bib
13. Adding the bolts and fork
14. Setting up materials on the stump and text
15. Adding the bib material
16. Setting up the toon render
17. Adding a background and creating a final render
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Cineversity: MoDynamics Medical Logo Animation
This tutorial uses CINEMA 4D 11.5
In this tutorial series, we'll create a medically-themed logo treatment with a time-release capsule. The capsule cracks open, and its contents spill out dynamically to reveal a logo.
Pt1: In part 1 of the series, you'll model the capsule and add the pills using the Cloner in Volume mode. You'll set the objects up for MoDynamics, which will ensure that the pills within the capsule don't overlap.
Pt2: In this tutorial, you'll learn some techniques for texturing transparent objects as we set up materials for the capsule. You'll also learn decal mapping techniques to add a logo to the front of the capsule, and how to restrict the output of the Random Effector to a desired color range for the pills.
Pt3: In this tutorial, you'll add some basic animation and create a simplified MoDynamics simulation. You'll also learn various techniques for starting an animation from a collided state.
Pt4: In this tutorial, you'll learn how to reveal the logo within the MoDynamics simulation using the Inheritance Effector and Follow Animation.
Pt5: In this tutorial, you'll add some additional clones to the simulation as visual noise to improve the overall look. You'll also tweak some other aspects of the simulation and scene.
Pt6: In this tutorial, you'll learn how to add a camera move using Chris Smith's CS_EasyCam2 preset, which is included in the Broadcast Extension Kit.
Pt7: In this tutorial, you'll learn how to tweak the antialiasing and define basic render settings. You'll also learn how to output a Motion Vector pass and Object Buffers, and composite the project with Real Smart Motion Blur in Adobe After Effects.
http://hotfile.com/dl/19977565/d54d7...part1.rar.html
http://hotfile.com/dl/19977617/97f5e...part2.rar.html
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http://rapidshare.com/files/31827681...medl.part1.rar
http://rapidshare.com/files/31827698...medl.part2.rar
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